Platform(s): Windows & OSX
Release Date: 2011
I’ve used Unity 3D to develop this game.
Battlemass is a turn based multi-player game. Players play against each other on maps divided into areas of various sizes. Players can build cities in these areas to take control of them and to build more units on them; and build harvesters to harvest the areas for resources, used to build more units. The cities are needed to build new units on the tiles in the same area. The goal in Battlemass is to destroy your opponent’s city (or cities) before he does the same to you.
Each turn consists of 3 phases. The 1st phase is the combat and movement phase in which a player can move his units around the map (units may move a limited number of tiles per turn) and attack any of his opponent’s units that are in range.
The 2nd phase is the harvest phase. A player will get an opportunity to select each of his harvesters in turn and select the tile that should be harvested. Resources, called edon, will be extracted from the tile and the tile will go into a decaying state. Tiles that are decaying cannot be harvested again and with each turn change the decay will get worse until the tile is removed from the game. Any land unit on that tile will then be destroyed. A tile will go through 3 stages of decay before it is removed.
The 3rd phase is the build phase in which a player can select his city and target any open tile in the same area as the city to build new units on, provided he has enough resources to build the unit.