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	<title>PL Young</title>
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	<link>http://plyoung.wordpress.com</link>
	<description>Developer blog of Leslie Young</description>
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		<title>PL Young</title>
		<link>http://plyoung.wordpress.com</link>
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		<title>UniRPG Ed.</title>
		<link>http://plyoung.wordpress.com/2012/08/25/unirpg-ed/</link>
		<comments>http://plyoung.wordpress.com/2012/08/25/unirpg-ed/#comments</comments>
		<pubDate>Sat, 25 Aug 2012 11:29:41 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[unirpg]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=1035</guid>
		<description><![CDATA[I&#8217;ve released UniRPG Ed, an extension for the Unity3D editor which will help you to setup and draw tile-based maps for your game(s). More info on UniRPG<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1035&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve released UniRPG Ed, an extension for the Unity3D editor which will help you to setup and draw tile-based maps for your game(s).<br />
<a href="http://forum.unity3d.com/threads/148235-UniRPG">More info on UniRPG</a></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='1600' height='930' src='http://www.youtube.com/embed/xTE_yJuNslg?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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		<title>Battlemass on App Store (for iPhone and iPad)</title>
		<link>http://plyoung.wordpress.com/2012/06/19/battlemass-on-app-store-for-iphone-and-ipad/</link>
		<comments>http://plyoung.wordpress.com/2012/06/19/battlemass-on-app-store-for-iphone-and-ipad/#comments</comments>
		<pubDate>Tue, 19 Jun 2012 17:53:17 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Battlemass]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iso]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=1023</guid>
		<description><![CDATA[Battlemass is now available for your iPhone and iPad on the App Store.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1023&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://plyoung.files.wordpress.com/2012/06/battlemass_ios.jpg?w=1600" alt="" title="battlemass_ios"   class="alignleft size-full wp-image-1024" /><br />
Battlemass is now available for your iPhone and iPad on the <a href="http://itunes.apple.com/us/app/battlemass/id532992505?mt=8">App Store</a>.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1023&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
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		<title>MapNav update, v2.2</title>
		<link>http://plyoung.wordpress.com/2012/06/09/mapnav-update-v2-2/</link>
		<comments>http://plyoung.wordpress.com/2012/06/09/mapnav-update-v2-2/#comments</comments>
		<pubDate>Sat, 09 Jun 2012 19:08:42 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[mapnav]]></category>
		<category><![CDATA[sagd]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=1017</guid>
		<description><![CDATA[I&#8217;ve update Tile Based Map&#38;Nav to version 2.2. This new version includes a sample of how it can be used with a dungeon crawler type game. There is also now an option to tell the path calculator to spend more movement points if a unit wants to move onto specific tiles, which can be useful [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1017&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://plyoung.files.wordpress.com/2012/06/shot06.jpg?w=300&#038;h=225" alt="" title="shot06" width="300" height="225" class="alignleft size-medium wp-image-1018" /><br />
I&#8217;ve update Tile Based Map&amp;Nav to version 2.2.<br />
This new version includes a sample of how it can be used with a dungeon crawler type game. There is also now an option to tell the path calculator to spend more movement points if a unit wants to move onto specific tiles, which can be useful lfor games where you might have units move normally over flat terrain but need to spend an aditional point when the unit wants to move onto a forest tile.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='1600' height='930' src='http://www.youtube.com/embed/m-kbCm5kmas?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1017&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://plyoung.wordpress.com/2012/06/09/mapnav-update-v2-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<item>
		<title>Battlemass 203</title>
		<link>http://plyoung.wordpress.com/2012/06/08/battlemass-203/</link>
		<comments>http://plyoung.wordpress.com/2012/06/08/battlemass-203/#comments</comments>
		<pubDate>Fri, 08 Jun 2012 13:50:45 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Battlemass]]></category>
		<category><![CDATA[desura]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[sagd]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=1014</guid>
		<description><![CDATA[Battlemass build 203 is now available on Desura. Battlemass is a turn-based strategy game with both single-player and multi-player support. A match is played on a map consisting of tiles, and in turns of 3 phases – combat, harvest and build. The goal is to destroy your opponent&#8217;s Base/City Unit. One of the cool features [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1014&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://plyoung.files.wordpress.com/2012/06/icon_512.png?w=300&#038;h=300" alt="" title="icon_512" width="300" height="300" class="alignleft size-medium wp-image-1015" /></p>
<p><a href="http://www.desura.com/games/battlemass">Battlemass</a> build 203 is now available on Desura.</p>
<p>Battlemass is a turn-based strategy game with both single-player and multi-player support. A match is played on a map consisting of tiles, and in turns of 3 phases – combat, harvest and build. The goal is to destroy your opponent&#8217;s Base/City Unit. One of the cool features of the game is that you harvest the map/board&#8217;s tiles for resources but in the process destroy the tiles, and any unit on such a tile. </p>
<p>The new build includes a totally rewritten multiplayer mode and a new game server which performs way better than the old version. There are now also a Tutorial to help you learn how to play the game, Singleplayer and Hot-Seat modes. The game rules have been tweaked to provide for quicker matches and better experience overall.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='1600' height='930' src='http://www.youtube.com/embed/XZ8KtulU_u4?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1014&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://plyoung.wordpress.com/2012/06/08/battlemass-203/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">icon_512</media:title>
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		<item>
		<title>MapNav update, v2.1</title>
		<link>http://plyoung.wordpress.com/2012/06/08/mapnav-update-v2-1/</link>
		<comments>http://plyoung.wordpress.com/2012/06/08/mapnav-update-v2-1/#comments</comments>
		<pubDate>Fri, 08 Jun 2012 13:40:23 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[mapnav]]></category>
		<category><![CDATA[sagd]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=1008</guid>
		<description><![CDATA[Map&#38;Nav has been updated to version 2.1. This update includes a few bug fixes, new samples and a few new features. Variable height nodes are now supported and two new movement options where added for units. Have a look at this video to see the new features in action,<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1008&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Map&amp;Nav has been updated to version 2.1. This update includes a few bug fixes, new samples and a few new features.<br />
Variable height nodes are now supported and two new movement options where added for units. Have a look at this video to see the new features in action,</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='1600' height='930' src='http://www.youtube.com/embed/ihwVJ-oxWVU?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><img src="http://plyoung.files.wordpress.com/2012/06/shot04.jpg?w=1&#038;h=1" alt="" title="" width="1" height="1" /></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1008&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://plyoung.wordpress.com/2012/06/08/mapnav-update-v2-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<media:content url="http://plyoung.files.wordpress.com/2012/06/shot04.jpg?w=300" medium="image" />
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		<item>
		<title>Map &amp; Nav v2</title>
		<link>http://plyoung.wordpress.com/2012/06/02/map-nav-v2/</link>
		<comments>http://plyoung.wordpress.com/2012/06/02/map-nav-v2/#comments</comments>
		<pubDate>Sat, 02 Jun 2012 11:08:31 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[asset store]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[sagd]]></category>
		<category><![CDATA[tile layouts]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=1003</guid>
		<description><![CDATA[The Tiles Based Map &#38; Nav package, available on Unity Asset Store, has been updated to version 2. Map &#38; Nav will help you get started with a game where you need a tile based grid system. This is especially useful for strategy games and board games. The new version has been re-written to be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1003&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The Tiles Based Map &amp; Nav package, available on <a href="http://u3d.as/content/pl-young/tile-based-map-and-nav/2uF" target="_blank">Unity Asset Store</a>, has been updated to version 2. Map &amp; Nav will help you get started with a game where you need a tile based grid system. This is especially useful for strategy games and board games.</p>
<p>The new version has been re-written to be more generic and now supports not only hexagon tile layouts but also square grids. The tools for creating and editing the grids has also been improved.</p>
<p>Feature list &#8230;</p>
<p>* Full source code<br />
* Hexagon and Square tile layouts<br />
* Tools to quickly create new layouts/maps<br />
* Custom inspector and Editor windows<br />
* Easy setup of &#8217;tile-type masks&#8217; (ex. land, water, wall, etc)<br />
* iOS/Android supported<br />
* Sample of using walls, water, land and air tile types<br />
* Sample unit movement and combat (land, air and water units)<br />
* Sample unit movement and attack range markers<br />
* Sample camera setup with follow, move, rotate and tilt</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='1600' height='930' src='http://www.youtube.com/embed/ZjAU0AbA0aQ?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><img src="http://plyoung.files.wordpress.com/2012/06/mapnav.jpg?w=1&#038;h=1" alt="" title="" width="1" height="1" /></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=1003&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://plyoung.wordpress.com/2012/06/02/map-nav-v2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<item>
		<title>Dungeon Editor</title>
		<link>http://plyoung.wordpress.com/2012/04/22/dungeon-editor/</link>
		<comments>http://plyoung.wordpress.com/2012/04/22/dungeon-editor/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 10:15:39 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[asset store]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=983</guid>
		<description><![CDATA[I&#8217;ve released a new package on the Unity3d Asset Store, called Dungeon Editor. The Dungeon Editor is a tile based editor which allows easy placement of dungeon pieces like floors, walls, doors and various pieces of décor. The editor could be used to streamline development or by your players to create maps. There is a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=983&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-984" title="dungeon_editor" src="http://plyoung.files.wordpress.com/2012/04/dungeon_editor.jpg?w=150&#038;h=121" alt="" width="150" height="121" />I&#8217;ve released a new package on the Unity3d Asset Store, called <a href="http://u3d.as/content/pl-young/dungeon-editor/2R9">Dungeon Editor</a>.</p>
<p>The Dungeon Editor is a tile based editor which allows easy placement of dungeon pieces like floors, walls, doors and various pieces of décor.</p>
<p>The editor could be used to streamline development or by your players to create maps. There is a sample of saving and loading to/from PlayerPrefs. Maps are saved by simple string encoding. All code is done in C#</p>
<p><a href="http://www.youtube.com/watch?v=J2MAxTZruiY">Video of the editor used in a game</a><br />
<a href="http://www.youtube.com/watch?v=CDXWLa0CI8Q">Video of the editor in action</a><br />
<a href="http://plyoung.com/forums/discussion/13/dungeon-editor">More info</a></p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='1600' height='930' src='http://www.youtube.com/embed/J2MAxTZruiY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='1600' height='930' src='http://www.youtube.com/embed/CDXWLa0CI8Q?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=983&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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		<title>Connect PHP</title>
		<link>http://plyoung.wordpress.com/2011/12/16/connect-php/</link>
		<comments>http://plyoung.wordpress.com/2011/12/16/connect-php/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 06:05:58 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[asset store]]></category>
		<category><![CDATA[sagd]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=921</guid>
		<description><![CDATA[I&#8217;ve released a new package to the Unity Asset Store. The &#8220;Connect PHP&#8221; package shows you how to connect a game to a PHP based server. The server scripts for this package were written in PHP and use Yii, a high-performance PHP framework. The client side scripts are all done in C#. You need to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=921&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://plyoung.files.wordpress.com/2011/12/connectphp.jpg?w=1600" alt="" title="connectphp"   class="alignleft size-full wp-image-922" /><br />
I&#8217;ve released a new package to the Unity Asset Store.<br />
The <a href="http://u3d.as/content/pl-young/connect-php/2w2" target="_blank">&#8220;Connect PHP&#8221; package</a> shows you how to connect a game to a PHP based server. The server scripts for this package were written in PHP and use Yii, a high-performance PHP framework. The client side scripts are all done in C#. You need to know how to use the Yii framework in order to make proper use of this package.</p>
<p>Features:<br />
* Account system, register, login<br />
* Saving and loading settings to/from server<br />
* Public &amp; private Chat channels<br />
* Friends list. add and remove<br />
* Show news and adverts in game</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=921&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://plyoung.wordpress.com/2011/12/16/connect-php/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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		<title>Tile Based Map and Nav</title>
		<link>http://plyoung.wordpress.com/2011/12/07/tile-based-map-and-nav/</link>
		<comments>http://plyoung.wordpress.com/2011/12/07/tile-based-map-and-nav/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 11:04:25 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[asset store]]></category>
		<category><![CDATA[sagd]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=904</guid>
		<description><![CDATA[I&#8217;ve reelased my 3rd Unity3d Asset Store package, Tile Based Map and Nav. This package will get you started with games that needs a tile based system, either where you would see the tiles or only a tile-based navmesh is needed. The code from this package is featured in the game, Battlemass, and you can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=904&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-905" title="00" alt="" src="http://plyoung.files.wordpress.com/2011/12/00.png?w=1600"   /></p>
<p>I&#8217;ve reelased my 3rd Unity3d Asset Store package, <a href="http://u3d.as/content/pl-young/tile-based-map-and-nav/2uF" target="_blank">Tile Based Map and Nav</a>.</p>
<p>This package will get you started with games that needs a tile based system, either where you would see the tiles or only a tile-based navmesh is needed.</p>
<p>The code from this package is featured in the game, <a href="http://www.desura.com/games/battlemass" target="_blank">Battlemass</a>, and you can view a <a href="http://www.youtube.com/watch?v=D05ExSv-UyU" target="_blank">video of it here</a>.</p>
<p>Features:<br />
* Hex tiles<br />
* Base class for Units<br />
* Unit selection<br />
* Target tile selection<br />
* Selection indicators<br />
* Highlighting tiles<br />
* Unit movement over tile based map<br />
* Land and air/flying units support<br />
* Support for Walls (block both land and air unit movement)<br />
* Sample editor script that helps with map creation<br />
* Camera move and rotate/tilt controllers</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=904&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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		<title>Unity3d content packs</title>
		<link>http://plyoung.wordpress.com/2011/12/05/unity3d-content-packs/</link>
		<comments>http://plyoung.wordpress.com/2011/12/05/unity3d-content-packs/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 11:50:49 +0000</pubDate>
		<dc:creator>Leslie Young</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[content packs]]></category>
		<category><![CDATA[google app engine]]></category>
		<category><![CDATA[sagd]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://plyoung.wordpress.com/?p=897</guid>
		<description><![CDATA[I&#8217;ve released two content packs on the Unity3d Asset Store. Connect Google App Engine Connect your game to Google App Engine (GAE) based server (Python). GAE enables you to build and host web apps on the same systems that power Google apps. Depending on the load you could host the server side for free or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=897&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve released two content packs on the Unity3d Asset Store.</p>
<p><img src="http://plyoung.files.wordpress.com/2011/12/gaepack.png?w=1600" alt="" title="gaepack"   class="alignnone size-full wp-image-898" /><br />
<a href="http://u3d.as/content/pl-young/connect-to-google-app-engine-/2sX" target="_blank"><strong>Connect Google App Engine</strong></a></p>
<p>Connect your game to Google App Engine (GAE) based server (Python). GAE enables you to build and host web apps on the same systems that power Google apps. Depending on the load you could host the server side for free or very low cost</p>
<p>Features:<br />
* Account system, register, login, saving settings on server<br />
* Public &amp; private Chat channels<br />
* Friends list. add and remove<br />
* Show news and adverts in game. Manage via browser<br />
* Payment system. PayPal IPN. Game Keys to unlock</p>
<p><img src="http://plyoung.files.wordpress.com/2011/12/littlewar.png?w=1600" alt="" title="littlewar"   class="alignnone size-full wp-image-899" /><br />
<a href="http://u3d.as/content/pl-young/little-war-machines/2tK" target="_blank"><strong>Little War Machines</strong></a></p>
<p>This art package includes 9 optimised models.<br />
* 2 buildings<br />
* 2 flying vehicles (carrier and copter)<br />
* 4 land combat units<br />
* and an engineer unit</p>
<p>The models incl. idle, movement and attack animations where needed; and it is as simple as creating a new material with a specific tint to create units of different colours.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=plyoung.wordpress.com&#038;blog=23726316&#038;post=897&#038;subd=plyoung&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gaepack</media:title>
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